Their capacity goes from 5 to about Examples are Farley's Foundry dirty industry , Bella's Barium manufacturing industry , or Havoc Bioenhancements high tech industry. High density industrial development covers the range in capacity and usually house buildings that contain the most jobs.
SimCity Explore. Game mechanics Zone City building Transportation City services. Growable buildings Ploppable buildings Civic buildings Reward objects Business deals. Advisor Dr. They will commute in from the Arcology, so that will help with keeping your commercial open and happy which in turn keeps your HW shoppers happy. Seems like you've got the basics for getting HW residents; here are some other tips that might help:. Since you're having so much fun, I think you would like Skye Storme's 60 second tips.
I learned a ton from his videos. If you enjoy those, I've learned a lot from his Let's Play series; it was created when Cities of Tomorrow expansion first came out, but there are tons of tips scattered around in there, too.
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Sign In or Register. See details Show less. Turn on suggestions. Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. Showing results for. Search instead for. The secret to achieving a high density in your zones is to understand a simple concept: zone density is, in effect, your Sims' happiness. While wealth is related, it's a slightly different and more direct concept, as we'll discuss shortly.
In regards to density, Sims' happiness isn't simply a factor, or part of the calculation: zones upgrade when the residents for residential zones or workers for commercial and industrial zones are happier and their needs are satisfied. Zones degrade or become abandoned when the residents or workers are sadder. Ergo, to have the highest populations and earn some of those achievements , you need to make your people as happy as possible.
While a given zone's maximum density is tied to the type of road the front door faces, its current density is purely based on how successful you're running the city and how happy they are being there. Note that wealth and density are not directly related: you can have low-wealth high-density buildings, and high-wealth low-density buildings, all depending on other factors in your city.
We'll cover those below. Low density is the first one when you start a city. They require dirt roads or low density streets to be built. Medium density is the second density. You need medium density avenues or medium density streets to be built. High density is the highest density possible to achieve. You need the best roads possible, high density streets or high density avenues. Happiness is an indicator of the Sims' basic needs: power , water , sewage solutions, and one more factor major factor based on what kind of zone it is Residential zones need jobs and places to spend their money i.
Commercial zones need nearby residents to buy their goods of the matching wealth level. Industrial zones need workers and a place to ship their goods. As you can infer, the three zone types are heavily related, which is what makes the RCI Meter so important. Wealth meanwhile is a measure of the desirability of the area, which means that the extras are taken care of.
That means all the civic services police , fire safety , waste disposal , healthcare , and education , plus a high land value due. You can trigger a high land value by placing parks near zones, or by having good views; beach-side property or places on a high cliff tend to be more valuable than the middle of a featureless plain.
With all else being equal, if you want higher profits, you'll want to increase density before wealth. That's generally the order of events anyway, because it's much cheaper for you to maximize needs and simply ignore civil services at first when starting a new city.
Of course, maximum profits come when you increase density and wealth, but it's difficult to do so at once, especially with a new city in an unestablished region. The primary factor is road density. If you want a high density zone, the street it is connected to has to be high density as well. Click the Road Upgrade button, and click on one of your roads to get the upgrade menu.
The upgrade has a cost of course, based on the length of your road. This is an important screen to keep an eye on. The sims in your city will tell what they enjoy, and what they hate.
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