Rumble which lane




















Follow Twitter YouTube Twitch. Cast Your Vote Today! Join MFN. My main is Renekton , but I play many other champions when I am target banned. I also have an incredible amount of top lane knowledge that I want to share with you guys. Rumble has high, sustained damage, insane lane pressure and pushing power, along with strong teamfighting ability.

He's easy to learn, with a high skill cap, and always has something new to learn. It synergizes very well with Electro-Harpoon , and offers more harass in laning phase, helping you to dominate early. Very good for Rumble as he lacks high mobility, helping him to position better in teamfights. It helps you have that bit extra damage in lane, pushing out your opponent easier.

Gathering Storm is an option for when games will go late, offering you extra AP to help you scale through the mid game and finish off games. Are you vs more AP? Take magic resist. More physical? Take armor. Take HP! Deals reduced damage to minions. While shielding himself, Rumble gains bonus movement speed until the duration of the shield ends or the shield is broken.

Make sure to use Flash and Teleport as your summoner spells. What runes for Rumble S11? This section will explain what abilities you level up for this Rumble Build S Your first ability for level 1 should be Q Flamespitter , and then you should start maxing out Q Flamespitter. Last updated 6 days ago on November 4, by RankedBoost.

Share this. F Tier. Summoner Spells. Skill Order. Item Build. Rumble Build Counters Tier List. If you're struggling, build Mercury's Treads asap. Rumble's Top Items Zhonya's Hourglass. Mejai's Soulstealer. Rumble's Top Runes. Khazem Rumble Guide. Cast Your Vote Today! Join MFN. I'm Khazem, a diamond rated League of Legends player. I've been playing this game since early season 1, playing mainly top lane in all that time.

I've been fairly high ranked throughout my time playing this game, hitting Platinum in season 2 and a peak of Diamond 2 in season 3. I consider myself quite knowledgeable about most things top lane due to my experience, time playing the game and the top lane in general. Rumble is a champion I've always loved and have played since turning to the top lane in season 3, but never quite took seriously until recently where I began to appreciate what he offers and can bring to a team if played well and have been quite succesful doing so.

Rumble's Strengths Rumble is a powerful lane bully who, with all of his AoE damage, can single handedly change the outcome of a teamfight. Having abilities that cost no resources makes him very hard to deal with for many top laners, as his abilities also have decent range.

He has a low cooldown shield ability which makes him a lot more durable than he looks. Rumble's Shortcomings Rumble is a champion that can feel pretty useless until you get the hang of him. He's very susceptible to jungle ganks due to his lack of escapes and tendency to push the lane often. His ultimate, while incredibly powerful, can also be very difficult to use correctly. Cons - Susceptible to jungle ganks - Low mobility - Difficult to use ultimate - No sustain - Can feel useless when behind.

Whether it's to escape a gank, dodge a key ability or make an offensive play, Flash is a must-have. Ignite will make you a much bigger threat in lane and if you're looking to climb as a player, getting ahead in the laning phase is the way to go. Always keep in mind that the enemy jungler will often look to punish your aggression when they notice your Ignite pick. I highly recommend not using this as a way to "gank" or countergank other lanes, or generally make too many offensive Teleport plays as the cast cannot be canceled and a bad Teleport will put you heavily behind.

Keystone - Arcane Comet - The strongest option available for Rumble right now. Adds some consistent damage to your poke and when used with an Electro-Harpoon it becomes almost impossible to dodge. Tier 2 - Nimbus Cloak - Usually the rune of choice here, since there isn't really much else to go for. It can be very strong in situations where you're chasing someone down for a kill, use your ultimate and get the speed boost to get in range for your Flamespitter and Electro-Harpoon.

Can also prove quite useful when using your ultimate defensively as a way to escape. Nullifying Orb - Used when laning against magic damage champions, or against heavy magic damage teamcomps in general. This tiny hexdrinker of a rune can be really clutch and save your life often. Tier 3 - Absolute Focus - The strongest option in this tier. Scales fairly well as long as you're able to stay high on health and gives the most benefits overall.

While most of the healing gets reduced due to his main damage being AoE, the fact that he has a very consistent damage output makes this combination very strong on Rumble.

Always try to use your Bone Plating procs to retaliate if possible as it makes you very tanky while it is active. Revitalize In lanes where you're constantly going to be taking damage, this rune could prove to be more useful than Bone Plating simply because it'll give you a bigger shield and allow you to absorb more damage. Rumble can still use Electro-Harpoon if any charges were stored prior to reaching heat. Even though he can use the summoner spell, he is unable to Cleanse the silence, neither can he reduce the silence's duration in any way.

Rumble will instantly turn to face the cursor if he is not moving when Flamespitter is cast. Flamespitter is not canceled by self-stasis effects e. Stopwatch , Zhonya's Hourglass. After leaving the area the damage will linger for 1 second. You may be looking to upgrade it later but in general you want to sit on this for most of the game.

The safest and usually best choice. Gives you some sorely health regen, helps with the last hitting and generally will keep you in lane for longer. If you can get stacks Dark Seal becomes very efficient. Liandry's Torment. Rylai's Crystal Scepter.

Void Staff. Rabadon's Deathcap. Hextech Protobelt Sorcerer's Shoes. Zhonya's Hourglass. Banshee's Veil. Adaptive Helm. Mercury's Treads. Ninja Tabi. So now I've listed all the items that are good to buy, you still need to be able to make a good build using those items.

Knowing what items to get comes with experience but here's a couple of standard guidelines. Unless you're looking to style on kids, this is the best option. Don't forget to buy your Stealth Ward. As mentioned previously, Rumble benefits a lot from flat magic penetration, so getting Sorcerer's Shoes early, as well as at least an Oblivion Orb is very strong in most situations.

If you're against a tank, or your opponent is building magic resistance early on, avoid the flat penetration and instead go for a Liandry's Anguish into Rylai's Crystal Scepter.

Against certain opponents Singed , Kennen , Jayce - assuming they're building any kind of MR , it could be better to hold off on upgrading Haunting Guise until after you've completed your Rylai's Crystal Scepter. Against certain teams it can also be smart to get a defensive Zhonya's Hourglass or Banshee's Veil before finishing your core. This is always going to be situational and will depend on a lot of things. For example, if you simply need more damage and the enemy team doesn't have multiple champions building MR, go for a Rabadon's Deathcap.

If you're dying too much, consider a defensive item. If the enemy team is stacking MR, build a Void Staff. Note that if the enemy team has a significant amount of MR early on, look to complete the Void Staff earlier, in favor of Morellonomicon. Before the laning phase even starts, make sure you're out of the base as early as possible so you can cover for possible invades, or participate in an invade should your team be attempting to.

If you do end up having a level 1 fight, starting with Electro-Harpoon is the better choice as it has a lower cooldown, a slow and Flamespitter just isn't very strong at level 1.

Laning on Rumble can be fairly tricky due to his susceptibility to ganks combined with the fact that his main damage output is an AoE that will often inevitably start pushing the lane. Always try to keep track of where the enemy jungler is starting by looking at when the enemy top and bot lanes go to their lanes.

If you suspect the enemy jungler started in the top side of his jungle, try to place an early ward in the river or tri-brush depending on what side you're on , unless it's a jungler that is unlikely to come for a level two gank usually after they kill the scuttle crab.

Keep in mind that in the current jungle meta early scuttle crabs are very important, so if your jungler is starting top side along with the enemy jungler, push the first wave as hard as you can so that if a fight for the top side scuttle crab happens you can help out before the enemy top laner can.

Note: If you suspect the enemy jungler started on the bottom side, expect them to look for a top gank at around , so ward accordingly. Managing your Heat Heat is the main mechanic you're going to want to play around with Rumble. There are three stages of Heat, each with their own effects. At Heat, nothing really happens. Rumble does normal damage and his abilities do what the tooltip says they do. Once you get to 50 Heat up to 99 , you will notice your Heat bar turning yellow.

This, for most of the laning phase, is the sweet spot that you're going to want to sit on. It empowers all of your abilities and makes you very hard to deal with. Learning how to keep your Heat inside this sweet spot for as much as possible, while also managing the minion wave properly and making sure to not overheat at the wrong time is the key to becoming a better Rumble player.

As soon as you hit level 2, you'll be able to start getting to this sweet spot, which from here on I will call by its proper name the "danger zone". The easiest ability to use to reach the danger zone without getting punished for spamming abilities is Electro-Harpoon.

Overheating is fine if consciusly doing so for extra on-hit melee damage. It's very important to know exactly how much Heat each ability generates so you can play around it much better and not accidentally overheat. The Equalizer generates no heat and also gains no bonuses from danger zone. Pressuring your opponent under their turret Another thing you should try to get comfortable with on Rumble is pressuring melee opponents under their turret while they're trying to pick up farm.

In certain matchups, you can gain advantages simply by hard pushing the waves over and over, then taking advantage of your range and their lack of to pressure them while they can't really retaliate.

Go into a practice game and try to get used to both the turret range and the range of your Flamespitter so that you can continuously harass the enemy top laner while they're desperately trying to farm.

Freezing the lane Setting up a freeze can be really strong in certain situations. With a succesful freeze, you can either zone the opponent from a lot of minions if you are ahead, or if you are behind you can keep your lane in a spot close to your turret so that the enemy top laner has to put himself in a dangerous spot in order to farm and break the freeze, giving your jungler a nice window to gank. What is a freeze? Simply put, you speak of a freeze when you can keep your lane in the same spot for an extended amount of time, while being able to farm and blocking the lane from moving into your turret.

How do you set up a freeze? In order to set up a freeze, you need to first have the lane push to you. This is usually accomplished through hard resetting the lane by fast pushing into the enemy turret, but there are other situations in which you find the lane pushing towards you. Zilean E out of his ult. Press E on him midgame for guaranteed kill. You'll need to have some sort of lead to be able to kill him but you should just bait him in for your jungle to gank. Magic resist is recommended early.

Second Wind, Revitalize and Doran's Shield are super good here. His burn deals half damage when you take them and he has a big hitbox and no mobility, punish it. He has respectable early harm and can hurt you a ton. You should exploit his heat bar when he is silenced yet know that his AA will be more stronger during this time. He just deals AP damage so getting a little MR may go far for you. Make certain to escape his Ultimate as fast as conceivable as it truly harms, particularly when he has a couple of items.

His Scrap Shield allows him to win any trade early as well, but his overall poke with Flamespitter makes him hard to deal with in lane. Trade with him during points he does not have his Flamespitter up and the lane shouldn't be too difficult. He does not have much mobility so if you can catch him too far out you might score a kill.

Mid just run him down and care about his jungler, would recommend ignite. Arrow go zoom by cookanarities Kindred Player. Everything you need to know! In depth by GhoastlyGiant Akshan Player. E out of his Q, if he use and just try to outplay him with your E,W and R. You have to burst him, because he just out DPS you. Don't pick Sej into him, big depression. You outscale pretty hard if you go Wit's End.

Patch Veigar's Guide by Kscepersky! Rumble beats Yasuo in every way early game. He has more DPS, a shield to counter your damage, and tons of wave control. Buy MR and be sure to ask for ganks as rumbles have no real form of escape.

Corki midgame-lategame domination theorycrafting by Vacavoladora Diamond Corki Player. He may seem tanky at first, but is actually really squishy.

Look for really short trades and avoid trading until level 6, unless he gives a free trade to you. You will have to rush MR if he goes pen, don't pick yasuo into rumble. Can win scuttle fights if he lands a good ultimate. Will most likely permashove.

Patch [ Hard to solo kill, just farm with him, get jungler to come. Runes: Conq-Dom or Elec. Vladimir guide patch Easy to setup ganks on.

He has decent early damage and can hurt you a lot. You will need to take advantage of his heat-bar when he is silenced but be aware that his AA will be stronger during this time. He only deals AP so picking up a little MR might go a long way for you.

Be sure to get out of his Ultimate as quickly as possible as it really hurts, especially when he has a few items. The main aspect to this matchup is to not underestimate Rumble's damage, especially if he has Electrocute.

In addition, his ultimate does insane damage even if you get out of it quickly. This matchup is all about good micro and tethering his abilities. His R is good at setting up ganks so watch out for that. Otherwise just poke him down. You should wait for him to misstep, then try to kiil him.

Ask for ganks, take fleet. If top take TP. Avoid his passive empowered flame, then engage when his abilities are on cooldown. Be defensive, let him have lane priority. His damage and burn are really tough to counter with azir so playing safe is the best bet. Try to freeze under tower as much as you can and wait for him to do misstakes.

He can't deal with you without his skills. Yasuo Player. Season 11 Blucian! After level 6 he should be much easier to deal with. He kinda just runs at you and beats you. You can windwall his e and r. Take Conq. You can try. And make sure you poke him a lot! Don't force trades on him unless Jungler ganks. He has infinite Shields and sustain if he starts Doran's Shield. This lane is aggravating, and more people are running it mid over top. Fleet and beads gives enough sustain to just farm it out evenly if you play smart, but you still can never afford to take double harpoon into a full flamespitter.

The movement speed bonus from Fleet will get you out of his fire very quickly. His Q makes going up for farm health intensive. You will take lots of little numbers of damage in this lane, and it's up to you to not take too many of them before your next Fleet proc becomes available. His range is very short and will force him to hang out extremely far forward for extended periods of time if he wants to deny you under turret. Try to play safe and do not get poked, he can easily dive and get out easily as he dived due to his tankiness from Zhonya and Abyssal Scepter and shield ability.

If you can, do not play against him since Rumble provides a little bit more combo potential to his team. Without a well-thought team don't pick Vladimir against him in my opinion. Its a tactical disadvantage because teamfights is more important than 1v1 fights. Even if you win the lane he can create a chaotic atmosphere in teamfights.

Watch out for his heat bar. Tier 2 boots isn't that bad. Season All in him when his passive is low or he is sclineced for a very favourable trade. You can all in him after level 3. Galio op op in depth Galio guide by topal Galio Player. Just walks at you and Q's. Don't R over his ulti. However you shouldn't really die to him.

If you need it, phase rush can help. AA harass him. He counters melee matchup, cannot lane verse ranged. He literally cannot touch you. AA him. W again, AA him. Did I mention you should auto him? Freelo matchup. You have to farm this lane out until you get ludens and boots. He shouldn't be able to kill you either but he basically has lane prior the entire game.

He is easy to gank though.. Stay behind minions to dodge his E harpoon and that's about all you can do in the matchup til you get ahead or items. SepekuAW untapped power Syndra guide! I've mained Vladimir since i first saw him, here's a guide : by Elejul Vladimir Player.

Play defensive in lane with your Q. He can be a problem for your sidelanes though. Don't get too close to him as he can start getting you low. Dodge his Q and try to dodge his E. Go Curroption potion and try to outsustain him. You don't really need to kill him just farm up. Go Second wind as your resolve rune and try to keep your farm up. You can easily kill him with your jungler at level 6 all the time.

If you can keep your distance and dodge the tazers then you win pretty easily. He does struggle if you happen to land your E on him but he can kill you easily if you over-commit and don't have enough damage to kill him if he can get a second rotation of spells off.

He can't sidelane vs Urgot late game but he's a monster teamfighter. Season 10 Patch Gnar builds for general matchups by MrZoltannn Gnar Player. Passive shield his Q and E poke whenever possible. Immediately E away from his R. Start doran's shield and build early spectres cowl if you're struggling a lot in this matchup, because you should outscale him later.

Its on a fairly low cool down so try to run out as fast as possible after doing your full combo. Parry his E to prevent his slow. Get an Abyssal Mask to be able to sustain in lane and push the waves back to him. Rumble is extremely vulnerable to ganks so if you can, freezing is a good idea. You can easily just ult him when your jungle is near and he'll either have to flash or likely die. Build lifesteal early.

You can even build a Wit ends in this match up. Buying some Magic Resistance will go a long way for you. You want to predict where he is going to throw down his ultimate and simply, don't run through it as it will deal a hefty amount of damage to you.

You can walk around it if he angled it to not completely block you off, or you can flash it if you wish to avoid it completely. If he is overheated you can play more aggressively as his abilities will be down for a short duration, but he also gains increased basic attack damage, so make sure you don't let him on top of you. You kinda just E him off cooldown and hit him. His poke can get annoying but if you fight him everytime he tries to harass, you will win.

Hope your team doesn't get 4 man ulted in teamfights. Do fight Rumble if he has maxed out heat since he cannot cast any abilities. Avoid staying in front of Rumble's Flamespitter Q.

Electro Harpoon E needs to be dodge if you want to make good trades. Avoid staying in his Equalizer R as it does damage overtime. Look to poke him with q and setup a freeze if possible.

If you see him waste his shield "w" look for trades when ur full combo is up. Go D shield in this lane so you don't get poked out early. You can go with either Fleet or Conqueror, it will work just fine. When he's close to overheat, try to bait him to use abilities and when he does overheat, you go hard on him for sec.

His ult is better than your ult and does way more damage than you'd expect. Taking locket in this matchup can be good to stop him from wiping every fight with R. However, when you learn the matchup I place it at medium difficulty. First, understand how Rumble's passive works. However, if Rumble's bar becomes RED, then he will be silenced for 6 seconds, but his auto attacks will be stronger if this is the case.

If Rumble ever goes red, then hit him with a nuke because he will be rendered useless for 6 seconds since he is a melee champ who cannot use abilities. Now, if Rumble is yellow, play back because his Q will burn you alive.

As an ADC top laner, we can control the wave with our AAs only, and so we can push if needed without using abilities. Other champs like rumble must use their abilities if they want to match our push to freeze the wave, so he will use his Q quite often to push the wave and harrass. Rumble Q is range, so play extra fat back because it outranges your auto attack range.

Save your abilities though you can Q the wave if needed, just save vault always. You can weave Q and your autos, along with E for a big, big trade. Rumble only has his harpoons up, which don't do much damage when his flamespitter is down. Keep mimicking this, and you will find that you will hard win the trades. Post 6 is scary, but just make sure not to take dumb trades because he often can't you in lane.

He'll need to poke you down first, and then finish you with his R all in combo. But, if you play the lane like I suggested stay back, wait for him to Q wave, then engage after Q is down , he won't be able to get you low ever enough to combo you. Play confident, and his Es are sidesteppable, especially with your harrier proc MS too. I don't like building hexdrinker early, but if you need to, then run along with it.

Nul orb is critical in this matchup. Merc treads and early Negatron Cloak are a solid option in this matchup. His W movement speed is his only mobility so if you catch him without it he will have trouble escaping your W pull. Rumble will proceed to suck in sidelanes and is relegated to teamfights later on in the game while you can fulfill both roles.



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