Where to get partners in fallout 3




















However, he can be a useable hired gun for some missions due to his proficiency with his Chinese assault rifle and average Small Guns skills. All Brotherhood of Steel paladins tend to make great allies when traversing the dangerous Capital Wastelands, and Cross is such an ally. They wield some unique arms , which can be novel to see. She is essentially second in command after Sentinel Lyons, and her power reflects this. Her unique plasma pistol does more than a generic one, and she even also possesses a super sledge to smash foes in melee range.

She can soak up quite a few hits thanks to her armor, which also makes her a great meat shield. Mister Gutsy robots are highly underrated as companions. They can take a beating, deal out great damage, and don't get caught up on terrain thanks to their ability to hover. Capable of unleashing both plasma and fire attacks from their mechanical arms allows them to lend the player great aid in combat. While doing so, Sarge will also on occasion shout motivational phrases to spur the Lone Wanderer onward to battle.

Usually, Super-Mutants are hostile and aggressive foes capable of delivering high damage with both melee attacks, small guns, and big guns. However, Fawkes is a mutant even among mutants. For some reason, the experiments that had caused humans to turn into Super-Mutants did not affect his mind as severely as others.

He was ostracized and imprisoned by his kin because of this. The player can discover him within Vault 87, locked in a cell reserved for experiments, from which they can free him.

Fawkes, as one would expect, has some of the highest stats in the game for a companion, including the best carrying capacity. I ended up firing Jericho and getting Charon and Fawkes Fire one of your current companions and obtain Charon's Contract.

Now you can get evil karma and do the same thing to get Clove from Eulogy Jones. You will then have four companions. With good karma, go to the Citadel and you will see everyone gathered up. Talk to Star Paladin Cross. She will tell you to go talk and listen to Elder Lyons. Once you finish listening, Sentinel Lyons will ask if you are ready, tell her no. Now talk to SPC again. She will talk to you and give you two options: 1. Tell her to join, which she won't, 2.

This means five companions. Get Dogmeat and kill him. You will now have another slot to pick up either Butch neutral karma and obtained after you finish "Trouble on the Homefront" or Jericho. Things change once Butch grows older and leaves Vault If the Lone Wanderer is female, Butch will flirt.

When discussing tactics, he replies "If you wanna get closer to me, that's all you gotta say, girl. Jericho is a tough-as-nails recruitable companion. He was once a Raider, but now takes on small jobs for bottlecaps in Megaton. Jericho will offer to work with you for 1, caps and if you have bad karma. He doesn't like helping others and takes joy in others' misfortune. If the Lone Wanderer decides to change their villainous ways, Jericho doesn't mind.

He won't quit his job if you suddenly become the savior of the Capital Wasteland. Even better, if you dismiss him and have good Karma, he can be rehired free of charge. Companions can be extremely helpful in battle if they have a clear strategy. When a fight occurs inside of a crowded space, they may not understand all of the signals around them.

When a car is about to explode, you will see an icon on the screen indicating danger. That's your sign to run far away. Companions can't see this notification.

They will stand beside exploding vehicles without a care in the world. Unfortunately, this usually leads to their ultimate demise. Without the "Puppies! Dogmeat is stronger than you think in certain situations. If you command that Dogmeat waits inside of Megaton, then detonate the bomb in the center of town, he won't be harmed. Once you return to the city, all that remains of the settlement is a giant crater with Dogmeat waiting outside of the rubble.

If only he were that strong in battle. James needs the modified G. This G. The only problem is this suitcase is locked inside of a highly irradiated room in Vault If you help Fawkes, a Super Mutant, he can retrieve it in return for his freedom. Charon, who is also immune to radiation, will refuse. Not everyone likes dogs or can take care of them. Some players never traveled far enough inside of the Scrapyard to find Dogmeat battling a group of Raiders. Others never obtained the "Puppies!

Somehow Dogmeat survives until the end with no explanation. After completing the game, Dogmeat will appear within the ending slides beside the Lone Wanderer.

If you lost Dogmeat along the journey, take comfort in the fact that he survives until the very end. Share Share Tweet Email. Related Topics Lists Fallout 3. Lisa Nguyen Articles Published. There are exceptions, however.

For example, Charon will always use Protectron's Gaze a unique laser pistol over the laser rifle , despite its reduced range AND damage per round rating. Some companions will use any weapon if it is given to them provided they have appropriate ammunition for it. There are some exceptions, such as companions cannot use the Gauss Rifle rewarded upon completion of the Operation: Anchorage add-on, but can utilize the sim-only version obtainable through glitching or console commands.

Enemies are able to shoot companion's weapons out of their hands except their default weapons , so take care if giving them any unique weapon. Companions are restored to full health at the end of combat after all nearby enemies are dead.

However, if the player zones out during a fight and they follow while injured, or if they are injured outside of combat e. They can also use stimpaks in their inventory in the middle of battle if they were given to them earlier. Dogmeat cannot carry stimpaks, but the player can speak to him in the middle of combat to heal him manually.

Companions' health can be checked by viewing them in V. Companions are not considered "essential" non-player characters, so they will die if their health is fully depleted. There is no way of reviving them unless using the 'resurrect' command via console, targeted on their corpse.

Some companions will enter sneak mode when the player character enter sneak mode, and end it when the player character does. They may also randomly enter sneak mode during combat, presumably to avoid enemy fire or to gain better aiming. In most cases, when fired they always travel to a specific spot, usually not the same spot they were hired.

In some cases, they can always be rehired by simply finding them and asking them to rejoin the player. Also in some cases, there will be Karma or other requirements. For example:. Fallout 3 ' s temporary companions. Temporary companions are companions that will join the player character during a quest. Most of them will follow the player character indefinitely until their related quest is completed, but not all.

Unlike permanent companions, they do not heal automatically at the end of a battle but must be given stimpaks through reverse pickpocketing or healed through dialogue still requiring a stimpak from the player character's inventory. Most of them can use weapons and armors. And because they are non-player characters, they do not consume ammunition and can use any weapon as long as they have at least one round of ammo.



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